Kinect Adventures.
Role: UX Developer/Designer
Work:
Lead UI team workflow and processes to allow seamless content integration among hundreds of assets.
Delivered UX documentation including wire frames, flows, and specs outlining game play systems.
Supported UI Art with optimization, integration and concept mock ups.
Implemented HUD systems using actionscript and scaleform middleware.
Skills Used:
Javascript, Photoshop scripting, Flash, actionscript
Strategy:
You are the controller
Design Goals:
Ensure menu interaction was seamless and intuitive to all users
Ensure visual skin, layout supporting interaction paradigm
Follow platform
Approach/Process:
Many prototypes
Improve on platform progress, share
Test, Iterate.
Challenges:
New Tech
Accessibility
Handles vs Hover
| Handles |
| Hover |
| Handles vs Hover |
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