Asset Automation.

Role: Tools Developer

Work:

Support UI Team with tools to automate asset prep for hundreds of assets per iteration.
Script allowed hundreds of assets to be exported from photoshop, named, and placed in correct directories for engine consumption.
Supported debug mode, which wrote the name of file on texture upon output to allow art to verify assets in game.
Various versions of this have been used to support many games, and xbox platform UI integration tasks.

Skills Used:

Javascript, Photoshop scripting

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